Interviewing The Master of Modern Animations.
The modern world is full of amazing artists that continue to inspire us every day with the exciting content they create. This content is uplifting and holds so much power to art enthusiasts and artists alike. What they do makes us want to create art therefore we must appreciate their work and get to know their process as well as what drives them to do the work they do.
One of the most relevant content creations nowadays is promoting other art. This means that the content creators who are bringing our favorite TV shows, films, and video games to us as the audience are the artists bridging the gap between us and other creators. It is very interesting to know how their process differs from other artists and how the core of their work is based on other values and standards. Today we will be speaking to one of the greatest artists who is constantly changing the game in modern animation and content creation.
This artist’s name is Baya Bae. She is an animator and motion graphics designer based in New Jersey. Baya Bae has had many successes working on different projects that involve grand companies, producers, and creators that bring us some of our favorite experiences. These experiences include video games and films. From the countless submissions that New York Art Life receives, we’re very excited to speak to Baya Bae today.
NY Art Life: Hello, thank you so much for sitting down with us today. We cannot wait to get to know you more.
Baya Bae: The pleasure is mine, thank you for having me!
NY Art Life: You are a very interesting artist. You are an animator and a motion graphics designer. Even though they are quite similar they have their own differences, and they serve two very different purposes based on the project that you would be working on. When would you refer to yourself as an animator and when as a motion graphics designer?
Baya Bae: Thank you for your kind words. That is true. An animator and a motion graphics designer can be very different. The content that they create can be unique and distinct from one another. For instance, when I’m making a film that’s when I’m in animation mode. That’s when I’m thinking of a universe that I get to create. That doesn’t mean that I’m more creative, but it does mean that I have to think about more things, such as elements that will make up an entire universe of that animation. However, when I’m creating content for other people such as creators and producers I’m thinking about their creative work and the universes that they have created in their video games in films.
NY Art Life: That is a very good way to put it. You have recently had great success with your animation Salary Serf. Your film was an official selection at many different film festivals. One of those film festivals was the NYC animation/anime Film Festival right here in New York. This is very exciting especially as Salary Serf was also a semifinalist at Los Angeles Cinefest and at the Los Angeles Independent Film Festival awards. I congratulate you for winning an award at London Independent Film Awards and for becoming a finalist at Montreal international animation Film Festival, which is such an important and prestigious event. Tell us about that experience.
Baya Bae: Thank you so much for your kind words about my work. I was definitely floored by all the praise for Salary Serf and I was so happy to work on this project and to create an animation with so many different layers. I think it was a great chance for me to develop my own style and to share that with an audience that will always get to see it. That is a turning point in my career and I’m grateful for all the support from the viewers.
NY Art Life: That is amazing. You are also a lead animator and senior motion graphics designer at Tilting Point and you have created motion graphics content for mobile game titles. You have worked with some of the best clients and your most recent project was the Sponge Bob Krusty Cook-off game. This game was so popular, it won the players Choice Awards and had over 10 million downloads. What responsibilities did you have and how did you enjoy this project?
Baya Bae: That is correct. You know a lot about my work. This was a great experience for me, specifically because I love collaborating with different artists and I think the world of the Sponge Bob Krusty Cook-off game was a very fun universe to be in. I also love working with big clients because that means I can offer them my best and that my work will be received by audiences that expect the best.
NY Art Life: How did you know this was something that you wanted to do? Was there a specific moment or experience that inspired you to do this?
Baya Bae: I wouldn’t say there was one definite moment that made me think I am going to be an animator or motion graphics designer. But there were definitely times when I had experiences with games or when watching animations that I knew I wanted to be the one that is creating these universes for other people so that they can feel the way I do when I am experiencing it. And I always had an amazing imagination and created different worlds in my own mind. Thinking about these things pushed me to actually want to do this. I wanted to bring those universes that I imagined to an audience that would love to experience them and engage with them. That is what connects me to other people.
NY Art Life: That is lovely. Do you have any advice for other artists or those who wish to become successful animators such as yourself?
Baya Bae: I think it’s very important to always think about your audience. When you work in this field you are creating an experience for other people, and when you do that, you want to experience to be irreplaceable. So, think of the greatest way you can show others how you perceive the world and that will help you create the best content.
NY Art Life: That is wonderful. I think we should end on this note if you agree.
Baya Bae: I agree, thank you!